Post by Vaynor on Mar 24, 2007 23:40:26 GMT -5
Warrior
The questing knight, the conquering overlord, the king’s champion, the elite foot soldier, the hardened mercenary, and the bandit king-all are warriors. Fighters can be stalwart defenders of those in need, cruel marauders, or gutsy adventurers. Some are among the land’s best souls, willing to face death for the greater good. Others are among the worst, with no qualms about killing for private gain, or even for sport. Warriors who are actively adventuring may be soldiers, guards, bodyguards, champions, or criminal enforcers. An adventuring warrior might call himself a warrior, a mercenary, a thug, or simply an adventurer.
Adventures: Most warriors see adventures, raids, and dangerous missions as their jobs. Some have patrons who pay them regularly. Others prefer to live like prospectors, taking great risks in hopes of the big haul. Some warriors are more civic minded and use their combat skills to protect endangered people who cannot defend themselves. Whatever their initial motivations, however, warriors often wind up living for the thrill of combat and adventure.
Characteristics: Of all the classes, the warrior has the best all-around fighting capabilities. Warriors are familiar with all the standard weapons and armors. In addition to general fighting prowess, each warrior develops specialties of his own. A given warrior may be especially capable with certain weapons; another might be trained to execute specific fancy maneuvers. As warriors gain experience, they get more opportunities to develop their fighting skills. Thanks to their focus on combat maneuvers, they can master the most difficult ones relatively quickly.
Alignment: Warriors may be of any alignment. Good warriors are often crusading types who seek out and fight evil. Lawful warriors may be champions who protect the land and its people. Chaotic warriors may be wandering mercenaries. Evil warriors tend to be bullies and petty villains who simply take what they want by brute force.
Religion: Most warriors worship the god of whatever region they originate from although religion is not a very important aspect of most of their lives.
Background: Warriors come to their profession in many ways. Most have had formal training from being in the military. Others may have been trained at a school. Few are self-trained (most self trained fighter types are vechts).
Races: Any race can become a warrior.
Other Classes: The warrior excels in a straight fight, but he relies on others for healing magical support and scouting. A warrior is always the guy in the front line. While warriors may not understand how other classes work they do understand the importance of teamwork.
Role: In most parties warriors serve as a melee combatant but in other cases a warrior may choose to be a ranged combatant.
Alignment: Any
Race: Any
Hit Die: 1d12
Class Skills:
Climb (Str) ,Craft (Int) ,Handle Animal (Cha) ,Intimidate (Cha) ,Jump (Str) ,Ride (Dex) , and Swim (Str) .
Skill Points at 1st Level: (2 + Int modifier) × 4.
Skill Points at Each Additional Level: 2 + Int modifier.
Class Features:[/size]
Weapon and Armor Proficiency: A warrior is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
Bonus Feats: At 1st level, a warrior gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The warrior gains an additional bonus feat at 2nd level and every two warrior levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as warrior bonus feats. A warrior must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A warrior is not limited to the list of warrior bonus feats when choosing these feats.
The questing knight, the conquering overlord, the king’s champion, the elite foot soldier, the hardened mercenary, and the bandit king-all are warriors. Fighters can be stalwart defenders of those in need, cruel marauders, or gutsy adventurers. Some are among the land’s best souls, willing to face death for the greater good. Others are among the worst, with no qualms about killing for private gain, or even for sport. Warriors who are actively adventuring may be soldiers, guards, bodyguards, champions, or criminal enforcers. An adventuring warrior might call himself a warrior, a mercenary, a thug, or simply an adventurer.
Adventures: Most warriors see adventures, raids, and dangerous missions as their jobs. Some have patrons who pay them regularly. Others prefer to live like prospectors, taking great risks in hopes of the big haul. Some warriors are more civic minded and use their combat skills to protect endangered people who cannot defend themselves. Whatever their initial motivations, however, warriors often wind up living for the thrill of combat and adventure.
Characteristics: Of all the classes, the warrior has the best all-around fighting capabilities. Warriors are familiar with all the standard weapons and armors. In addition to general fighting prowess, each warrior develops specialties of his own. A given warrior may be especially capable with certain weapons; another might be trained to execute specific fancy maneuvers. As warriors gain experience, they get more opportunities to develop their fighting skills. Thanks to their focus on combat maneuvers, they can master the most difficult ones relatively quickly.
Alignment: Warriors may be of any alignment. Good warriors are often crusading types who seek out and fight evil. Lawful warriors may be champions who protect the land and its people. Chaotic warriors may be wandering mercenaries. Evil warriors tend to be bullies and petty villains who simply take what they want by brute force.
Religion: Most warriors worship the god of whatever region they originate from although religion is not a very important aspect of most of their lives.
Background: Warriors come to their profession in many ways. Most have had formal training from being in the military. Others may have been trained at a school. Few are self-trained (most self trained fighter types are vechts).
Races: Any race can become a warrior.
Other Classes: The warrior excels in a straight fight, but he relies on others for healing magical support and scouting. A warrior is always the guy in the front line. While warriors may not understand how other classes work they do understand the importance of teamwork.
Role: In most parties warriors serve as a melee combatant but in other cases a warrior may choose to be a ranged combatant.
Alignment: Any
Race: Any
Hit Die: 1d12
Class Skills:
Climb (Str) ,Craft (Int) ,Handle Animal (Cha) ,Intimidate (Cha) ,Jump (Str) ,Ride (Dex) , and Swim (Str) .
Skill Points at 1st Level: (2 + Int modifier) × 4.
Skill Points at Each Additional Level: 2 + Int modifier.
Class Features:[/size]
Weapon and Armor Proficiency: A warrior is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
Bonus Feats: At 1st level, a warrior gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The warrior gains an additional bonus feat at 2nd level and every two warrior levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as warrior bonus feats. A warrior must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A warrior is not limited to the list of warrior bonus feats when choosing these feats.