Post by Vaynor on Jun 28, 2009 3:41:14 GMT -5
Accurate Strikes
Prerequisite: Harrowing Strike class feature, base attack bonus +8
Benefit: Your harrowing strikes are much more accurate than the average kromm. You know that accuracy is sometimes better than power. Add a +10 bonus to attack rolls when using harrowing strike.
Durable Totems
Prerequisite: Lesser Totems
Benefit: Your totems last an additional 3 rounds.
Special: You can take this feat multiple times. Its effects stack.
Dwarven Heritage [Racial]
Prerequisite: Dwarf
Benefit: Your Dwarven heritage is strong. Base spell-like abilities are removed and are replaced with cure light wounds 1/day and permanent Cold Resistance 5.
Extra Aspect
Prerequisite: Ability to gain lesser aspects
Benefit: You learn one additional aspect from the list available to you, choosing an aspect of one grade lower than the highest grade of aspect you have. Gaining aspects for an additional archetype does not count the other archetype for purposes of aspects available to you. For example, a 14th level shifter who originally chose dexterity as his first aspect and strength as his second could learn a minor, lesser or moderate dexterity aspect, or a minor strength aspect.
Special: You can gain this feat multiple times. Each time you take this feat, you gain an extra aspect of any grade up to one lower than the highest grade of aspect you can currently use.
Fast Shifting
Prerequisite: Shifting class feature
Benefit: You are adept at changing your form. Your shifts now only require a move action.
Normal: Shifting requires a standard action.
Halfling Heritage [Racial]
Prerequisite: Halfling
Benefit: You have mastered the ways of your race. If you are a normal halfling, replace spell-like abilities with mount at will (CL 3) and Pass Without Trace 1/day (CL 3). If you are a city halfling, you may use prestidigitation and mage hand at will.
Human Heritage [Racial]
Prerequisites: Human
Benefit: Your adaptive nature is extremely apparent. You may choose 3 cross-class skills and treat them as class skills. Additionally, you may spend 10 rounds pondering the task at hand, granting you a +2 competence bonus to the skill used.
Imbue Krist [Item Creation]
Prerequisite: Venaar
Benefit: You can create a krist of any spell that you know. Imbuing a krist takes one day for each 1,000 gp in its base price. The base price of a krist is its spell level × its caster level × 25 gp. To imbue a krist, you must spend 1/25 of this base price in XP and use up raw materials costing one-half of this base price.
Any krist that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when imbuing the krist.
Improved Accurate Strikes
Prerequisite: Harrowing Strike class feature, base attack bonus +10
Benefit: Your harrowing strikes are legendary. Add a +20 bonus to attack rolls when using harrowing strike.
Kromm Heritage [Racial]
Prerequisite: Kromm
Benefit: The blood of your ancestors runs strong in your veins. You gain the Scent ability and your racial bonus to Knowledge (Nature) and Survival skills doubles.
Powerful Strikes
Prerequisite: Harrowing Strike class feature, base attack bonus +4
Benefit: Your harrowing strikes have been perfected through practice and battle experience. The extra damage from your Strength modifier is doubled when using Harrowing Strike.
Swift Strikes
Prerequisite: Harrowing Strike class feature, base attack bonus +6
Benefit: You are so adept with your harrowing strikes that they have become almost effortless. Your harrowing strikes are now a swift action.
Totemic Capacity
Prerequisites: Totem class feature
Benefit: Your totems' charges increase by 2.
Totemic Power
Prerequisites: Totem class feature
Benefit: You can summon a totem 2 additional times per day.
Prerequisite: Harrowing Strike class feature, base attack bonus +8
Benefit: Your harrowing strikes are much more accurate than the average kromm. You know that accuracy is sometimes better than power. Add a +10 bonus to attack rolls when using harrowing strike.
Durable Totems
Prerequisite: Lesser Totems
Benefit: Your totems last an additional 3 rounds.
Special: You can take this feat multiple times. Its effects stack.
Dwarven Heritage [Racial]
Prerequisite: Dwarf
Benefit: Your Dwarven heritage is strong. Base spell-like abilities are removed and are replaced with cure light wounds 1/day and permanent Cold Resistance 5.
Extra Aspect
Prerequisite: Ability to gain lesser aspects
Benefit: You learn one additional aspect from the list available to you, choosing an aspect of one grade lower than the highest grade of aspect you have. Gaining aspects for an additional archetype does not count the other archetype for purposes of aspects available to you. For example, a 14th level shifter who originally chose dexterity as his first aspect and strength as his second could learn a minor, lesser or moderate dexterity aspect, or a minor strength aspect.
Special: You can gain this feat multiple times. Each time you take this feat, you gain an extra aspect of any grade up to one lower than the highest grade of aspect you can currently use.
Fast Shifting
Prerequisite: Shifting class feature
Benefit: You are adept at changing your form. Your shifts now only require a move action.
Normal: Shifting requires a standard action.
Halfling Heritage [Racial]
Prerequisite: Halfling
Benefit: You have mastered the ways of your race. If you are a normal halfling, replace spell-like abilities with mount at will (CL 3) and Pass Without Trace 1/day (CL 3). If you are a city halfling, you may use prestidigitation and mage hand at will.
Human Heritage [Racial]
Prerequisites: Human
Benefit: Your adaptive nature is extremely apparent. You may choose 3 cross-class skills and treat them as class skills. Additionally, you may spend 10 rounds pondering the task at hand, granting you a +2 competence bonus to the skill used.
Imbue Krist [Item Creation]
Prerequisite: Venaar
Benefit: You can create a krist of any spell that you know. Imbuing a krist takes one day for each 1,000 gp in its base price. The base price of a krist is its spell level × its caster level × 25 gp. To imbue a krist, you must spend 1/25 of this base price in XP and use up raw materials costing one-half of this base price.
Any krist that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when imbuing the krist.
Improved Accurate Strikes
Prerequisite: Harrowing Strike class feature, base attack bonus +10
Benefit: Your harrowing strikes are legendary. Add a +20 bonus to attack rolls when using harrowing strike.
Kromm Heritage [Racial]
Prerequisite: Kromm
Benefit: The blood of your ancestors runs strong in your veins. You gain the Scent ability and your racial bonus to Knowledge (Nature) and Survival skills doubles.
Powerful Strikes
Prerequisite: Harrowing Strike class feature, base attack bonus +4
Benefit: Your harrowing strikes have been perfected through practice and battle experience. The extra damage from your Strength modifier is doubled when using Harrowing Strike.
Swift Strikes
Prerequisite: Harrowing Strike class feature, base attack bonus +6
Benefit: You are so adept with your harrowing strikes that they have become almost effortless. Your harrowing strikes are now a swift action.
Totemic Capacity
Prerequisites: Totem class feature
Benefit: Your totems' charges increase by 2.
Totemic Power
Prerequisites: Totem class feature
Benefit: You can summon a totem 2 additional times per day.