Post by Vaynor on Apr 14, 2007 18:09:03 GMT -5
The Berserker
Prerequisites:
- Base Attack Bonus +5
- Feats: Whirlwind Attack, Cleave
- 8 ranks in Tumble
Hit Die: d8
Skills: Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex).
Skill Points at Each Level: 4 + Int Modifier
Class Features:[/size]
Weapon and Armor Proficiency: A berserker gains proficiency with all simple and martial weapons, and no armor proficiency.
Increased Dodge: As the feat Dodge but it can be applied to a number of targets equal to the berserker’s level.
AC Bonus: The berserker gains a dodge bonus to AC as a monk. A berserker may also apply his wisdom to his AC bonus.
Wide Cut: A berserker can have his attack affect two adjacent enemies. He must resolve his attack with one roll, if it beats both the enemies' A.C. it hits both of them. The enemies must be standing in a line perpendicular to the berserker, the wide cut ability cannot affect an enemy standing behind another enemy, only those standing to the left or right of the target.
Whirlwind Full Attack: As the feat except a second attack may be made at a -5 penalty. At 7th level a third attack maybe made at a -10 penalty.
Whirlwind Knockback: Instead of attacking, the berserker may force every creature adjacent to him to move back a space as a full round action. A reflex save DC equal to the berserker’s attack result may be made to avoid being forced back.
Whirlwind Trip: Instead of attacking, the berserker may trip every creature next to him as a full round action. For the purposes of this ability, he is treated as though he has them improved trip feat and his weapons are able to trip opponents.
Furious Attack: Once per day, as a standard action, the berserker can focus all his anger at his enemies and can gain 1d4 +1 extra rounds to act. These rounds are taken in a faster time rate and may be used only to move or attack. No other actions may be taken during this time. All attack damage will take effect after the ability ends.
Prerequisites:
- Base Attack Bonus +5
- Feats: Whirlwind Attack, Cleave
- 8 ranks in Tumble
Hit Die: d8
Skills: Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex).
Skill Points at Each Level: 4 + Int Modifier
Class Features:[/size]
Weapon and Armor Proficiency: A berserker gains proficiency with all simple and martial weapons, and no armor proficiency.
Increased Dodge: As the feat Dodge but it can be applied to a number of targets equal to the berserker’s level.
AC Bonus: The berserker gains a dodge bonus to AC as a monk. A berserker may also apply his wisdom to his AC bonus.
Wide Cut: A berserker can have his attack affect two adjacent enemies. He must resolve his attack with one roll, if it beats both the enemies' A.C. it hits both of them. The enemies must be standing in a line perpendicular to the berserker, the wide cut ability cannot affect an enemy standing behind another enemy, only those standing to the left or right of the target.
Whirlwind Full Attack: As the feat except a second attack may be made at a -5 penalty. At 7th level a third attack maybe made at a -10 penalty.
Whirlwind Knockback: Instead of attacking, the berserker may force every creature adjacent to him to move back a space as a full round action. A reflex save DC equal to the berserker’s attack result may be made to avoid being forced back.
Whirlwind Trip: Instead of attacking, the berserker may trip every creature next to him as a full round action. For the purposes of this ability, he is treated as though he has them improved trip feat and his weapons are able to trip opponents.
Furious Attack: Once per day, as a standard action, the berserker can focus all his anger at his enemies and can gain 1d4 +1 extra rounds to act. These rounds are taken in a faster time rate and may be used only to move or attack. No other actions may be taken during this time. All attack damage will take effect after the ability ends.