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Post by Vaynor on Apr 28, 2007 10:46:27 GMT -5
List of items
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Post by Vaynor on Apr 28, 2007 10:46:57 GMT -5
Blood Stealing Blade: Upon scoring a critical hit, blood is taken from the target causing the blood stealing blade to cause additional critical damage. A blood stealing weapon deals an extra 1d10 points of damage on a successful critical hit. If the weapon’s critical multiplier is ×3, add an extra 2d10 points of damage instead, if the multiplier is ×4, add an extra 3d10 points of damage, and if the multiplier is x5, add an extra 4d10 points of damage.
After determining the amount of extra damage the blood stealing weapon causes, the damage is added to the wielders health in the form of temporary hit points. These extra hit points last for 1 minute. Every additional application of temporary hit points stacks but the time for each is kept track of separately. This property can only be placed on a bladed weapon. Moderate conjuration; CL 8; Craft Magic Arms and Armor, inflict serious wounds; Price + 2 bonus
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Post by Vaynor on Aug 15, 2007 13:22:54 GMT -5
Krist: Krist's are small crystals that contain magical knowledge and power. Krist's can contain any spell from the Venaar spell list. Venaar's may learn new spells from Krists. This procedure takes one hour per level of the spell, and cannot be quickened. As well as providing a way for Venaar to exchange spell knowledge, any class that casts spells as its main function (Venaar, Priest, Shaman, and Toven) may activate a Krist and cast the spell inside. However, these classes may not learn spells from Krists. Once used, a Krist is useless (in both circumstances, both for learning and using). Using a Krist is a standard action that provokes an attack of opportunity.
A Krist's weight is negligible. A Krist's price varies based on the level of the spell. Level - Price 0 - 12g 5s 1 - 25g 2 - 150g 3 - 375g 4 - 700g 5 - 1125g 6 - 1650g 7 - 2275g 8 - 3000g 9 - 3825g
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Post by Vaynor on Aug 15, 2007 13:23:20 GMT -5
Wildcrafted Armor: Wildcrafted Armor allows the shifter to wear his armor while in his alternate form. The shifter is still restricted to light armor that is not primarily made of metal even when shifted. Moderate transmutation; CL 11th; Create Magic Arms and Armor, ironwood; Price +3 bonus
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Post by Aramil on Mar 2, 2011 15:34:40 GMT -5
Librams Enables a Denaar to cast a spell they don't know provided they meet the appropriate casting requirements. full description soon™
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